Not like we were told by the most recent “evolution” news story.
Remember how “Warfare, not hunting, drove human collaboration, researcher claims”? Darwin swivels aain; it now turns out that “Game theory analysis shows how evolution favors cooperation’s collapse”:
Last year, University of Pennsylvania researchers Alexander J. Stewart and Joshua B. Plotkin published a mathematical explanation for why cooperation and generosity have evolved in nature. Using the classical game theory match-up known as the Prisoner’s Dilemma, they found that generous strategies were the only ones that could persist and succeed in a multi-player, iterated version of the game over the long term.
But now they’ve come out with a somewhat less rosy view of evolution. With a new analysis of the Prisoner’s Dilemma played in a large, evolving population, they found that adding more flexibility to the game can allow selfish strategies to be more successful. The work paints a dimmer but likely more realistic view of how cooperation and selfishness balance one another in nature.
“It’s a somewhat depressing evolutionary outcome, but it makes intuitive sense,” said Plotkin, a professor in Penn’s Department of Biology in the School of Arts & Sciences, who coauthored the study with Stewart, a postdoctoral researcher in his lab. “We had a nice picture of how evolution can promote cooperation even amongst self-interested agents and indeed it sometimes can, but, when we allow mutations that change the nature of the game, there is a runaway evolutionary process, and suddenly defection becomes the more robust outcome.”
Their study, which will appear in the Proceedings of the National Academy of Sciences, examines the outcomes of the Prisoner’s Dilemma, a scenario used in the field of game theory to understand how individuals decide whether to cooperate or not. In the dilemma, if both players cooperate, they both receive a payoff. If one cooperates and the other does not, the cooperating player receives the smallest possible payoff, and the defecting player the largest. If both players do not cooperate, they both receive a payoff, but it is less than what they would gain if both had cooperated. In other words, it pays to cooperate, but it can pay even more to be selfish.
But selfishness only really works in the long run if you are a genuine sociopath.
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